ABOUT
  • Work
  • Neither Donkey nor Horse
  • NEO_THAILAND
  • Cloud city
  • KamWan_V 2024
  • Into the Wall
  • HIDDEN CAVE
  • ENVI_RUINs
  • ENVI_NATURE
  • CharacterDesign_NOI
  • TECH-Blog
  • BrushPack_3D_LaiThai
  • BrushPack_2D_LaiThai
  • NEO_THAI ASSETS
  • VTR_FLOIAGE
  • VTR_Bush
  • VTR_GRASS
  • HOUDINI_Unreal Tool
  • Vine_tool
  • 3D scan to stylized assets
  • Niagara for VFX
  • Terrain Generated :GAEA
  • PBR_material
  • GAME-CodingJourney
  • G1_AXE Game
  • G2_Tanuki
  • G3_SHOOTING
  • G4_Platformer
  • ROBOT CRAFTING : COMFY UI
  • ITW_Mecahnic
  • ITW_UI
  • ITW_Level Design
  • ITW_FIRSTLOOK
  • PUBLICITY
  • BalqueLytre
  • Interview_BoldJourney
  • SATUROPHAGE : WHITE
  • SATUROPHAGE : RED
  • SATUROPHAGE : BLUE
  • SATUROPHAGE : GREEN
  • Sorn_Lai 2024
  • Teaching_‘First Step: Unreal’
  • TEACHING _RIGGING WORKSHOP_UT
  • TEACHING_ActArch Studio
  • Interview_ShoutOutLA
  • Interview_DigitalArtBlog
INSTA
Termrak Chaiyawat
Technical Artist
ABOUT
  • Work
  • Neither Donkey nor Horse
  • NEO_THAILAND
  • Cloud city
  • KamWan_V 2024
  • Into the Wall
  • HIDDEN CAVE
  • ENVI_RUINs
  • ENVI_NATURE
  • CharacterDesign_NOI
  • TECH-Blog
  • BrushPack_3D_LaiThai
  • BrushPack_2D_LaiThai
  • NEO_THAI ASSETS
  • VTR_FLOIAGE
  • VTR_Bush
  • VTR_GRASS
  • HOUDINI_Unreal Tool
  • Vine_tool
  • 3D scan to stylized assets
  • Niagara for VFX
  • Terrain Generated :GAEA
  • PBR_material
  • GAME-CodingJourney
  • G1_AXE Game
  • G2_Tanuki
  • G3_SHOOTING
  • G4_Platformer
  • ROBOT CRAFTING : COMFY UI
  • ITW_Mecahnic
  • ITW_UI
  • ITW_Level Design
  • ITW_FIRSTLOOK
  • PUBLICITY
  • BalqueLytre
  • Interview_BoldJourney
  • SATUROPHAGE : WHITE
  • SATUROPHAGE : RED
  • SATUROPHAGE : BLUE
  • SATUROPHAGE : GREEN
  • Sorn_Lai 2024
  • Teaching_‘First Step: Unreal’
  • TEACHING _RIGGING WORKSHOP_UT
  • TEACHING_ActArch Studio
  • Interview_ShoutOutLA
  • Interview_DigitalArtBlog
INSTA
Houdini Foundations | Procedural Assets for Unreal
Create building with - changing floor/ adding slope
Create Houdini digital assets - Import RBD simulation into unreal 
Instancing - Use geometry to drive Assets

Exploring new tools with this series
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