Stylized ruins and thai assets
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Inspired by 3D scans of temples across Thailand, these structures were captured using RealityCapture and then remodeled to clean up the topology. Two versions of each mesh were created: a low-polygon version for in-game use and a higher-polygon version to bake normal maps for material creation. All assets in this game feature hand-painted, stylized PBR materials, giving the ruins a mossy, gradient-brick appearance.
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Wat Ratchamontien
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3D scan from ChingMai and Ayutthaya
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Close-up shot
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Camera Experiment
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