Stylized ruins and thai assets
Inspired by 3D scans of temples across Thailand, these structures were captured using RealityCapture and then remodeled to clean up the topology. Two versions of each mesh were created: a low-polygon version for in-game use and a higher-polygon version to bake normal maps for material creation. All assets in this game feature hand-painted, stylized PBR materials, giving the ruins a mossy, gradient-brick appearance.