VTR_BUSH
Inspired by PO_Leaf, the goal is to create a bush that allows for adjustable fluffiness and how light interacts with it. You can control the shadow height, adjust the distance between leaves, and customize wind effects on the bush.


Create a low-polygon mesh, ensuring the UV unwrapping is done precisely to ensure the material maps correctly. After adding the mesh to the scene, this is how it will initially appear.
Create a material instance from the base material, then begin adjusting the following details.
To adapt this and create your own leaf, here’s what you can modify:
The alpha map of the leaf.
The base color.
Additional adjustments in the material instance.
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