VTR_BUSH
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Inspired by PO_Leaf, the goal is to create a bush that allows for adjustable fluffiness and how light interacts with it. You can control the shadow height, adjust the distance between leaves, and customize wind effects on the bush.
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Create a low-polygon mesh, ensuring the UV unwrapping is done precisely to ensure the material maps correctly. After adding the mesh to the scene, this is how it will initially appear.
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Create a material instance from the base material, then begin adjusting the following details.
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To adapt this and create your own leaf, here’s what you can modify:
The alpha map of the leaf.
The base color.
Additional adjustments in the material instance.
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