ABOUT
  • Work
  • Neither Donkey nor Horse
  • NEO_THAILAND
  • Cloud city
  • KamWan_V 2024
  • Into the Wall
  • HIDDEN CAVE
  • ENVI_RUINs
  • ENVI_NATURE
  • CharacterDesign_NOI
  • TECH-Blog
  • BrushPack_3D_LaiThai
  • BrushPack_2D_LaiThai
  • NEO_THAI ASSETS
  • VTR_FLOIAGE
  • VTR_Bush
  • VTR_GRASS
  • HOUDINI_Unreal Tool
  • Vine_tool
  • 3D scan to stylized assets
  • Niagara for VFX
  • Terrain Generated :GAEA
  • PBR_material
  • GAME-CodingJourney
  • G1_AXE Game
  • G2_Tanuki
  • G3_SHOOTING
  • G4_Platformer
  • ROBOT CRAFTING : COMFY UI
  • ITW_Mecahnic
  • ITW_UI
  • ITW_Level Design
  • ITW_FIRSTLOOK
  • PUBLICITY
  • BalqueLytre
  • Interview_BoldJourney
  • SATUROPHAGE : WHITE
  • SATUROPHAGE : RED
  • SATUROPHAGE : BLUE
  • SATUROPHAGE : GREEN
  • Sorn_Lai 2024
  • Teaching_‘First Step: Unreal’
  • TEACHING _RIGGING WORKSHOP_UT
  • TEACHING_ActArch Studio
  • Interview_ShoutOutLA
  • Interview_DigitalArtBlog
INSTA
Termrak Chaiyawat
Technical Artist
ABOUT
  • Work
  • Neither Donkey nor Horse
  • NEO_THAILAND
  • Cloud city
  • KamWan_V 2024
  • Into the Wall
  • HIDDEN CAVE
  • ENVI_RUINs
  • ENVI_NATURE
  • CharacterDesign_NOI
  • TECH-Blog
  • BrushPack_3D_LaiThai
  • BrushPack_2D_LaiThai
  • NEO_THAI ASSETS
  • VTR_FLOIAGE
  • VTR_Bush
  • VTR_GRASS
  • HOUDINI_Unreal Tool
  • Vine_tool
  • 3D scan to stylized assets
  • Niagara for VFX
  • Terrain Generated :GAEA
  • PBR_material
  • GAME-CodingJourney
  • G1_AXE Game
  • G2_Tanuki
  • G3_SHOOTING
  • G4_Platformer
  • ROBOT CRAFTING : COMFY UI
  • ITW_Mecahnic
  • ITW_UI
  • ITW_Level Design
  • ITW_FIRSTLOOK
  • PUBLICITY
  • BalqueLytre
  • Interview_BoldJourney
  • SATUROPHAGE : WHITE
  • SATUROPHAGE : RED
  • SATUROPHAGE : BLUE
  • SATUROPHAGE : GREEN
  • Sorn_Lai 2024
  • Teaching_‘First Step: Unreal’
  • TEACHING _RIGGING WORKSHOP_UT
  • TEACHING_ActArch Studio
  • Interview_ShoutOutLA
  • Interview_DigitalArtBlog
INSTA
Houdini_ Vine tool
While creating the game, the original final boss, meant to find the lost item, would be covered in vines, similar to the way veins cover the ruins of a temple. This tool was designed so that, regardless of the shape of the mesh...

-The vine can be adjusted to fit the form of the mesh.
-The number of leaves can be changed.
-The branches, random seed, and density can also be adjusted.
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